Public Build Release: Version 0.65.010

Build Release: Version 0.65.010

  • Major Code Improvements – QoL improvements
  • 9 New Characters Added
  • New Cloth piece added
  • Updated a Location BG (Nel’s home)
  • 8 New Events Added
  • 4 Locations Added
  • 2 New Enemies/Characters Added
  • New Shop Added
  • New Items Added
  • Updated Evie’s character Art
  • Updated Violet’s character Art

Get it on our download page (http://www.townofmagic.com/download/)

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1 Comment

  1. MasterFool

    The update is good but just a suggestion… it looks like you’re wandering a bit far from the core characters. I realize the Patreon crowd is given quite a bit of control over the game direction, but I’d warn against leaving the core characters out of the new directions the new characters are going.

    Glace is dominating a great deal of time when she has Celica ‘asleep’. We are only seeing a ‘wake up’ event when she does something with Evie or the demon maid (name slips my mind ATM). This would be far more interesting of an interaction if we saw more of who Glace was playing with, the player wouldn’t feel so sidelined by just text and a black screen. Captain Ceres should see right through Glace and know it’s not Celica. Also, Nel needs to be brought into this mix better. Nel is clearly enamored of Celica and be happy to play with Glace but then toss her out on her ass when she’s done playing because Glace is a possesion amatuer next to Nel. She needs to put Glace in her place and let her know who Celica’s body is really for. This should happen the first time Celica complains to Nel in ghost form. Nel also needs to level up Celica’s possession ability fairly fast so that she at least has some parity with her.

    Next, we now have 3 new NPC’s for Celica to deal with but still no romantic completion with either Evie or Galiene. We should have fully repeatable romantic encounters with those two ladies by now. Selene should also be more engaged as well at this point. This would balance out the branching storylines into the new areas and give the player something to do while pondering the next step or puzzle to figure out.

    I don’t mind getting into backstories or filling in gaps in the lore, those are great, but there are significant imbalances in the original trio’s relationships that need to be addressed. Also, getting them more involved in the adult aspect of adventuring encounters (much like Faylen when she’s possessed) would be great, and could be used as stepping stones to new scenes with adventuring partners. I realize there’s a lot of work to do this, but it would pay out nicely for further development of both story and relationships.

    Thanks for great update, just some thoughts to rattle around a bit with. Any chance of this hitting STEAM anytime soon?

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