The default “leaned-back” stance will be replaced with a more balanced one. The leaned-back stance will still appear whenever Celica is being grabbed from behind.
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The default “leaned-back” stance will be replaced with a more balanced one. The leaned-back stance will still appear whenever Celica is being grabbed from behind.
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Apparently, you have to adjust a lot of sprites …
For the model of the girl turned out to be very complex and elaborate, taking into account the style of drawing and the peculiarities of using palettes.
Yes, Celica uses around 3000 different images that match what she is wearing and who is grabbing her. And if that is part of an animation, each frame is reconstructed during gameplay.
Deimus, I saw only 2400, in version * .827. It was interesting how the game works and it was interesting to try to reproduce the animations in VIsual Basic (just interesting, I don’t publish the results of my experiments anywhere), to compare with other games.
So I understand roughly how it works and how much work you put into this game. The project is truly unique. Especially the optimization of the palette and the implementation of the simulation of physical deformations.
(Looks like I’m going to be blocked now 🙂 )